AI Insights · Timothy · July 2023
Top 5 3D Realistic Games in Oceania Q2 2023
In Q2 2023, the top 5 3D realistic games in Oceania saw dynamic trends in downloads, revenue, and active users. Discover how these games performed on a unified platform.
In the second quarter of 2023, the top 5 3D realistic games on a unified platform in Oceania showcased a variety of trends in weekly downloads, revenue, and active users, according to Sensor Tower data.
Call of Duty®: Mobile from Activision Publishing, Inc. experienced fluctuating weekly revenue, peaking at around $151K in the first week of April and tapering to approximately $109K by the end of June. Weekly downloads varied slightly, with a high of 11K in early May and stabilizing around 10K towards the quarter's end. Active users showed minor fluctuations, maintaining a range between 108K and 126K throughout the quarter.
EA SPORTS FC™ Mobile Soccer from Electronic Arts saw a significant rise in weekly revenue, starting at $53K in late March and growing to nearly $90K by the end of June. Weekly downloads also showed a positive trend, moving from 7.4K to 13.7K over the quarter. Active users remained strong, increasing from 84K to approximately 96K.
PUBG MOBILE by Tencent Mobile International Limited had a notable revenue performance, with weekly figures peaking at $216K in early April and generally staying above $130K. Downloads saw highs and lows, reaching up to 11.8K in late May and dropping to 7.6K at one point. The app's active users ranged from 101K to 113K, demonstrating stable engagement throughout the quarter.
Soccer Superstar from Real Free Soccer maintained consistent revenue, hovering around $300-$400 weekly. Downloads showed a steady increase, peaking at 10.8K in the last week of June. Active users also saw a gradual rise, reaching 66.5K by the quarter’s end.
Race Master 3D - Car Racing by SayGames LTD had a mixed performance in revenue, starting at $905 and ending with $539 weekly. Downloads fluctuated, with a peak of 11.4K in mid-April and a steady increase towards the quarter’s end, reaching 8.7K. Active users showed growth, beginning at 47.5K and rising to 52K by late June.
For more detailed insights and data, visit Sensor Tower.